> show alien behaviors Alien behaviors: Patrol: true Ambush: false Flank: true This is just a rough example, but it should give you an idea of what the Dev Console for XCOM: Enemy Within might look like.
// Make the soldier move to a new position soldier->moveTo(20, 20);
// Give the soldier a psionic power soldier->addPsionicPower(PsionicPower::TELEPATHY); xcom enemy within dev console full
> create soldier Soldier created at position (10, 10)
1. Create soldier 2. Create alien 3. Set soldier position 4. Set alien aggression 5. Start combat 6. End combat 7. Show soldier stats 8. Show alien behaviors > show alien behaviors Alien behaviors: Patrol: true
> create alien Alien created at position (30, 30)
// Create a new soldier Soldier* soldier = new Soldier(); soldier->setPosition(10, 10); soldier->setHealth(100); Create alien 3
XCOM: Enemy Within Dev Console
> show soldier stats Soldier stats: Health: 100 Morale: 50 Psionic powers: Telepathy
The Dev Console is a tool used by game developers to test and debug games. In the context of XCOM: Enemy Within, the Dev Console allows developers to access various game functions and variables, which can be used to test and debug gameplay mechanics.
> set soldier position 20 20 Soldier moved to position (20, 20)